So inspired by the
lovely folks over at Beasts of War I wanted to put up a blog post about Kings
of War. This was an interesting article to try and write – I had fulling
intednedn to write about the Vassel League of Malifuax that I have been playing
about this week but I felt like I wanted to a challenge. Full disclaimers -
Mantic are one of my favourite companies out in the market, I just like the way
that they do business!
Mantic have a few games on the market now – the leading game
by some distance is DreadBall which despite outwards appearances is not Blood
Ball in space. Yes it’s a sports miniatures game with fantasy races but it’s at
that point that the two games agree to go their separate ways. Mantic recently
finished a hugely successful kick-starter of Dead Zone which will hit the
stores at the end of 2013 and they hope will see a similar pick up of interest.
Seeing as there is already one fan pod cast out for the game they are probably
not likely to be proved wrong!
However it all started with Kings of War. Both the first
range of miniature’s that the put out (as you can see from the now slightly
dated looking elves) and the first kick starter (which I backed despite already
having a massive Mantic Undead army).
You can scoot over to Beasts of War to see some wonderful
coverage about the models, background and see a 1st game in progress
(which proves just how fast and fun the game can be). If you’re not sure about
looking at it here are 6 great reasons that you should give Kings of War a look:
1.
Growing from good to great – it’s a new system
and has had a few supporting books realised for it already adding new item and
armies to the growing world. The way that Mantic are building the game it will
continue to grow and offer challenges building to be one of the best games
available in the market today. Mantic are demonstrating a “build it and they
will come attitude” and are keeping building to game to bring people on board.
2.
Values for money – just take a look at the basic
purchase to see that you get a good return for your price. In a market that is
increasingly pushing towards treating the plastic crack that we all know and
love to be a luxury item it’s nice to know that when my son wants to start an
army I won’t need to sell an organ to finance it.
3.
An open modelling system – due to the fact that the
size of all the units have a “foot print” you can really make each unit look
very dynamic. I’ve seen some wonderful “counts as” armies as well as being able
to work with other companies models (such as Avatars or War). It’s a lovely
mass battle system to try out if you would like to combine models from multiple
manufactures into an army.
4.
Tournament play – I don’t have enough time to
speak about the pros and cons of tournament play today, however the fact Kings
of War is aimed for tournament play offers 2 advantages for any gamer. Firstly
it tries to make all of the armies balanced so you don’t need to worry about
your mate turning up with the newest army list and smashing you into the ground
because the company wants to sell more plastic. Secondly it’s built to play in
under two hours, so that you can get a game in an evening and then kick back
and discuss the battle with your mate.
5.
Easy to learn, tough to master – the game is
pretty easy to pick up and learn. With the way units operate with each other –
such as moving through units and special rules there is still a lot of space
for tactics. There are some areas Mantic could help the community with such as
unit cards and developing some more characterful rules but with luck these will
come in time.
6.
Initial Investment - You don’t need to invest
any money into the game to start. The rules are free from the Mantic website as
are the army lists. Happen to have a fantasy army sitting around that isn’t
seen as much play as it used to due to a new rule set? Then why not fit it into
the KoW rules and see how it plays!
So there are my d6 points of why to give Kings of War a try
– at some point I would like to put up my d6 things I hope to see from the
system in the future.
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